![]() Idra claimed Starcraft was more sustainable because people are more likely to burn out on playing LoL than watching Starcraft It's like saying WoW tournaments will kill Counter-strike as an esport because there are more people playing WoW. One is a 1v1 RTS, the other is a 5v5 team game. Furthermore, they're two completely different games. I have played 3-4 games of SCII but I still tune into the stream at any major tournament, watch plenty of Husky's videos (H TO THE USKY HUSKY), watch Lightgamete's 'in a nutshell' videos, etc.įrankly I think Carmac's post was a load of bullshit pandering to the community of the game that has the biggest draw. Those shows have people with long histories around the business of esports who, like Carmac, have seen games and audiences come and go over and over again. I'm way more interested in hearing what people on the GD show or Live on Three or the Loser's Bracket have to say on this subject. ![]() Evidence of spectators outnumbering players is purely anecdotal at this point, and on top of that, aside from JP the people chatting there are all players and not the people operating the business of Starcraft, so I'd question their expertise on this subject anyway. Personally, think they're being way too optimistic about the number of non-players that watch Starcraft and that continue to watch Starcraft. Idra claimed Starcraft was more sustainable because people are more likely to burn out on playing LoL than watching Starcraft, so the Starcraft audience will hold steady or rise over time while LoL is a ticking clock waiting for the player numbers to start falling, which is ignoring Carmac's whole point about a constantly evolving free to play microtransaction game having massive longevity in its player base. This is like real sports, where many many times more people watch than play, and I don't think anyone is going to question the longevity of the NFL or MLB. They're saying that no matter how many people watch LoL, it will always be constrained by however many people are actively playing it, while SC2 is unconstrained and in theory could gain non-player spectators indefinitely. I myself am one of those people, but I greatly question how many of me there are. ![]() It's a very widespread anecdote that I don't think anyone can really measure that there are people watching SC2 who either have never played or have stopped playing but continue to watch because the game just works that well from a spectator point of view. They're making some pretty bold assumptions about the number of people who watch but do not play Starcraft. ![]()
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