![]() ![]() ![]() Keep practicing and experimenting with small projects, and gradually you'll become more comfortable with math in Unity. Don't be discouraged if it feels challenging at first. Remember, learning math for game development is an iterative process, and it may take time to fully grasp and apply these concepts. Unity documentation: The Unity documentation ( ) is a valuable resource that provides detailed explanations and examples of various topics, including math-related concepts. That said, you can get solutions to these areas by a quick Google search to get started. These are the absolute minimum needed for a game engine yourself. Some popular channels include Brackeys, Sebastian Lague, and Code Monkey. 1 landon912 Joined: Posts: 1,576 Quaternions, Matrices, Linear Algebra (Vectors), Projections (matrices), trigonometry, calculus, physics, etc. YouTube tutorials: While you mentioned YouTube didn't help in your initial search, there are many educational channels with Unity tutorials that focus on explaining the math involved. The "Mathematics for Game Development" course ( ) covers the mathematics needed for game development, including vectors, matrices, and quaternions. Linear Algebra Lots of lots of Linear Algebra Here are just classes and example situations where you need them. Unity Learn: Unity Learn has a collection of tutorials and courses specifically designed for game development using Unity. ![]() Their linear algebra course ( ) can provide a solid foundation in vector math, which is essential for understanding rotations and transformations. Khan Academy: Khan Academy offers free online courses on various subjects, including math. Here are a few resources that can help you grasp the necessary math concepts for working with mouse input and rotation in Unity: 1 2 I donĀ“t know if you can reference System.Data in Unity but if so, you could just go: double result Convert.ToDouble (new DataTable (). Used by the Burst compiler to compile C/IL to highly efficient native code. Vectors represent direction and magnitude and are used to handle positions, rotations, and movements in 2D or 3D space. Unity.Mathematics A C math library providing vector types and math functions with a shader like syntax. To begin with, it's important to have a basic understanding of vectors, which are fundamental to many math-related tasks in game development. It's great that you're taking on more complex challenges in game development! Understanding the math behind certain concepts in Unity can definitely help you create more advanced features. ![]()
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